Case Studies
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Sustainable Jewellery Design with Pangaea Inter...
Two years ago I was lucky enough to be approached by Margaux Giannaros from Pangaea International to design a range of jewellery inspired by local sea creatures. This was one...
Sustainable Jewellery Design with Pangaea Inter...
Two years ago I was lucky enough to be approached by Margaux Giannaros from Pangaea International to design a range of jewellery inspired by local sea creatures. This was one...
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Figure Drawing: Form, Shame, and Semiotics.
“I think drawing allows us to really come to terms with what perception means—each of us, for ourselves—and then to share and translate it as it constantly evolves.”
Figure Drawing: Form, Shame, and Semiotics.
“I think drawing allows us to really come to terms with what perception means—each of us, for ourselves—and then to share and translate it as it constantly evolves.”
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The Next Generation of Game Designers.
What happens when you treat an existing curriculum as a living studio pipeline? Unpacking three months of game design lecturing at SAE—where we automated administrative friction to engineer a safe...
The Next Generation of Game Designers.
What happens when you treat an existing curriculum as a living studio pipeline? Unpacking three months of game design lecturing at SAE—where we automated administrative friction to engineer a safe...
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Game Design: Ludum Dare; Out Through.
Working under a strict 72-hour constraint is always rewarding as it pushes its team members to focus on the goal, while still applying creative parameters. This project was no different...
Game Design: Ludum Dare; Out Through.
Working under a strict 72-hour constraint is always rewarding as it pushes its team members to focus on the goal, while still applying creative parameters. This project was no different...
CHROM@LuXe
These paintings embody @ need to solidify the digital experience.
Light becomes pigment, screen becomes canvas, 3D renders become forced perspectives and pigment morphs into chrom@.
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1 New Years with Faeries
Regular price $440.00 USDRegular priceUnit price / perSale price $440.00 USD -
Sold out10 She left in a hurry
Regular price $285.00 USDRegular priceUnit price / perSale price $285.00 USDSold out -
Sold out11 We Left Without Leaving
Regular price $145.00 USDRegular priceUnit price / perSale price $145.00 USDSold out -
Sold out13 Red Light
Regular price $129.00 USDRegular priceUnit price / perSale price $129.00 USDSold out -
Sold out18 Nightcall
Regular price $414.62 USDRegular priceUnit price / perSale price $414.62 USDSold out -
Sold out19 Adornment
Regular price $103.00 USDRegular priceUnit price / perSale price $103.00 USDSold out -
Sold out2 Pincushion Collective
Regular price $518.27 USDRegular priceUnit price / perSale price $518.27 USDSold out -
Sold out4 Virtually lost in conversation
Regular price $362.79 USDRegular priceUnit price / perSale price $362.79 USDSold out -
5 Memento Mori 3000
Regular price $233.00 USDRegular priceUnit price / perSale price $233.00 USD -
Sold out6 Villa of the dead
Regular price $621.93 USDRegular priceUnit price / perSale price $621.93 USDSold out -
9 When one door closes
Regular price $518.27 USDRegular priceUnit price / perSale price $518.27 USD
About Charlie Martinson
Charlotte Catherine Martinson (aka Charlie) is a Creative Technologist and Creative Director with over a decade of multi-disciplinary experience spanning interactive media, fine art, and technical quality assurance testing, including test case design.
Her technological practise is rooted in academic principles such as Practise as Process - applying creative learnings from Flow into her software design, test cases, campaign designs and game design, which she applies in her workshohps and promotions. Her work explores the boundaries of immersive storytelling, real-time systems, experiential design, with a special interest in technological and community growth.
Throughout her career, Charlie has led creative output and art direction for decentralized Web3 ecosystems, overseen automated test-engineering frameworks using Selenium to safeguard UX/UI integrity, and lectured in game design methodology at higher education institutions like SAE, as well as collaborating with communities to run her own workshops.
She is the founder of Charcoal Interactives, an experimental creative group dedicated to pushing the limits of interactive media.
Currently expanding her technical infrastructure capabilities, Charlie is preparing to read for her Ph.D. at the University of Abertay.
Her upcoming doctoral research is anchored by the development of two milestone creative-technical works: Water's Dream, an exploration of ecological narrative spaces, and Glow, an investigation into sensory systems integration.
She is actively seeking research grants, artistic funding, and technical production partnerships to bring these installation pipelines to life.

